My first and flagship game, Rainworld is in many ways a love letter to janky early-90s rules, dystopian SF settings, and dad jokes disguised as flavour text.
Catgirls! Psionics! Biotech combat androids! The gig economy! A cyberpunk gear list with as many evening dresses as shotguns!
Six Seven TEN pamphlet-sized supplements for it already!
- Catwalk: more shopping options for well-dressed Operatives
- Control: more sample Request For Work tickets, plus some info on how the Department for Operative Allocation works, Rainworld's calendar, and some guidelines to help you come up with names for the people and places of Rainworld on the fly.
- Cyberdeck: explaining why the core rules don't have anything about cyberpunching firewalls in the cyberface
- Ganzfeld: who exactly are the Ganzfeld, and why do they have Amazing Mind Powers anyway?
- Manxworld: more about the alien catpeople (who are not actually called "Manx", Rainworld is just racist)
- Offworld: character creation options and info on the socialist horrors of Rainworld's galaxy at large
- Toxcrawl: rules and material for adventuring in the horrible half-terraformed wilderness outside the city
- Underworld: the Gyre is, literally, under the atmospheric processor. Who lives there, and why?
- Tithe: the first scenario module for Rainworld, detailing the rise and fall of the Tithe cryptocurrency corporation
- Draculoid: For #TheDracJam, a game jam to put the public domain character Dracula into your games...Dracula. For Rainworld. In a twist I'm rather proud of, this actually makes perfect sense and fits in with the existing Rainworld worldbuilding. (All Rainworld plugins are optional; this one comes very explicitly disclaimered as such.)