I wrote these for the Troika! Pamphlet Adventure Jam in 2020. Shameful confession time: I had not, at that point, actually read the game, and the mechanics on show reflect that. (Knowing that, I made them as rules-light as possible.)
Shameful confession 2: I am acutely aware that these are of, shall we say, variable quality. I don't foresee revisiting them to overhaul them any time soon, but...YMMV, and if you think some are crap, well, I may very well agree with you.
A microcosm of my games design: overly wordy, deeply dorky, not much clue what I was doing.
If you were an ultra-powerful spellcaster who'd just made yourself immortal, would you keep mucking about in grotty dungeons having fistfights with adventurers? Only if you were daft. Get yourself a cushy, unelected job in local government! Throw parties!
At this point, I get vague about what order I wrote them in.
The dismissive forever-excuse for wacky D&D-type shenanigans: a wizard did it. Well, now you're stuck in a confined space with three of them having a row, and they expect you to pick sides.
Antifascist atheist-cults are one of my favourite bits of the Known Continent setting. They want to hire you for a little job....
This was all during the months of BLM demonstrations in the US. Tasteless, probably, but it leaked into what I was writing.
Among my least favourite of the bunch. The high concept relies on a bunch of worldbuilding that's more fairytale than D&D; I didn't put it across well, and again, I don't think it really fits in a pamphlet.
Do I have it in for wizards? Yeah, maybe. I wrote imitation folk song lyrics for this and everything! Which is fine, it's a folk song, they're not supposed to be any good.
...okay, maybe I do have in for wizards.
Yes, I have an entire dieselpunk Dwarven Space Empire setting based entirely on that horrible dad-joke pun.